AI Insights · Timothy · April 2024
Top 5 NFT Games Performance in Turkey for Q1 2024
In Q1 2024, the top 5 NFT games in Turkey showed varying trends in downloads, revenue, and active users. Detailed insights reveal how each game performed on a unified platform.
In the first quarter of 2024, the top 5 NFT games in Turkey showed a mix of performance trends across downloads, revenue, and active users. Here’s a detailed look at how these games fared on a unified platform, with data provided by Sensor Tower.
IMVU: 3D Avatar Creator & Chat saw its weekly revenue fluctuate, peaking at around $7.7K in the first week of January and maintaining a range between $6.3K to $7.7K throughout the quarter. Weekly downloads showed a notable increase mid-January, reaching 1.1K by the end of the month before gradually declining to 577 by late March. Active users for IMVU started the quarter at 11.3K, peaked at approximately 12K in late January, and then saw a steady decline to around 10K by the end of March.
MIR4 experienced a varied revenue trend, beginning the quarter at $5.8K, dipping to $2.8K mid-January, and then peaking at $8.3K in the third week of February before declining again to $2.2K by late March. Downloads for MIR4 remained low, with the highest being 29 in the first week and dropping to 0 on several occasions. The game’s active users remained relatively stable, hovering around 2.2K throughout the quarter.
Highrise: Avatar, Chat & Games showed a dynamic revenue pattern, starting at $3.3K, peaking at $3.8K in the first week of February, and then declining to $1.5K by the end of March. Downloads fluctuated significantly, with a high of 5.6K in early February and a low of 1.6K in late March. Active users saw a peak of 64.4K in the first week of February, but gradually declined to 44.3K by the end of the quarter.
STEPN had a varied revenue performance, starting at $651 and peaking at $2.7K by late January, followed by a decline to $394 in the last week of March. Downloads were relatively stable, with a high of 871 in mid-January and a low of 372 in the third week of February. Active users for STEPN began at 40.1K, reaching a peak of 41K in early March, and then declined to 33.4K by the end of the quarter.
Heroes of Mavia showed impressive growth in downloads and active users. Revenue started from zero and gradually increased, peaking at $904 in mid-February before settling at $245 by the end of March. Downloads saw a significant surge, reaching a peak of 18.4K in late February. Active users mirrored this trend, starting at 506 and peaking at 16K in late February before declining to 5.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.